I'm used to horror games. So I foolishly went into this thinking I'd be fine. I was not fine. Genuinely one of the highest quality and most terrifying horror games I've ever played in my life. I had a friend co-commentating with me and I kept getting taken off-guard time and time again. A video of our playtime is going live this week! Look forward to it. And thank you for all your hard word on the game!
Wow, thank you so so much!! I am absolutely looking forward to the stream! Words like yours mean so much more to me than I can describe in words. It keeps me going on this journey that is just at it's start and I profoundly hope, that you guys will continue to enjoy our upcoming titles and updates. Thank you again for your encouraging words, I wish you an amazing life <3
amazing game and the stories are so intriguing! it is clear to see how much love went into making this game :) unfortunately every time I try to play abby's story she vanishes after the discomfort test and I am unable to progress :( does anyone have any advice for fixing this glitch (I watched a couple of playthroughs and it looks like in everyone else's game she just drops from the chair)?
This game was wonderful, really interesting and I loved that there was 4 endings, I might revisit this game in the future to try and get the other endings.
I've been a huge fan of this game since version 1.2.1. I had seen that Neco the Sergal had played it and so I bought a copy of the game 138 days ago. I'll eventually play it on my YouTube channel. I just Downloaded the latest version. I'm thrilled to see the game continue to grow and evolve as time goes by! It shows tremendous dedication. Keep up the amazing work and have a great day!!!
That is quite a dedication! Thank you so much for sticking by for such a long time, and I hope that you'll be pleased with the upcoming update! Thank you so much for the positive message <3, I say it all the time, and likely will continue to do so, but it helps a ton with my motivation. So thank you <3
This game was an absolute blast to play! I loved all the different interactions with the dolls, there was a wide variety with how they looked and behaved. I found myself excited to read all of their stories and find out the mysteries surrounding them. There were some dolls that I wasn't sure whether they would be safe or not- it was fun to gather the clues to find out. It was so addicting that I went through 17 dolls on my first play. So happy I tried it out, for a demo this was amazing so far! Can't wait to see what else it has in store :)
Wow! Thank you for such lovely words! I am really glad that you enjoyed the testing aspect of the game! <3
Even though this is not really a demo (more so an early acess), there are indeed a lot of other media to come, including a massive content update for this game!
Thank you again, every positive message and constructive criticism GREATLY helps with the motivation <3
Howdy there! I love the game and the concept, but had to keep restarting because of one bug: When I pick up multiple items, I can't drop or use them ever again. Resetting the items from the computer will get them out of my hands, but then they just don't exist anywhere. Several times, I forgot to drop scissors before picking up the checklist. That meant I couldn't complete that doll since now I couldn't complete the checklist.
Oh, now that sounds like the pre-fix bug. All you meed to do is download the 1.2.7.1 (fixed) file (the only file currently available), the bug is fixed there!
Hello! Sorry to hear about your experience, by nothing opened, do you mean after you started a new game?
The game has a low poly style with a pixelated shader, it is suppoused to be pixalated, if it is slow, please try to adjust your settings. Go to settings > Graphics > and put everything to low.
I saw your vid already, and commented on it, to answer, I never blame anybody's specs. There ARE limits, but I should really just optimise more, if possible.
But regarding this, to repeat what I wrote under the video in the comments, I think the game just overloaded, you do have high quality settings, at least in the lighting quality. Try to lower that in the game's settings, before starting. The error message that pops up is unreadable, but I assume it's just overloaded. If possible, please send me the error message, that pops up before the game screen freezes, so I can try and determine the problem more cleary, and, if possible, help you resolve it.
No problem! Ok "Fatal error" does not say much :P, but, from what I gathered, it may be outdated graphics drivers. You can go to your windows settings and to your hardware, in there, you should see your GPU (and it's driver). You can try to update it there, if it is not up to date.
This is not just for the game btw, it's good to have your drivers up to date, as you'll have all the new patches and newer games (or engines, that games are made in) rely on PC's to have updateded drivers.
Of course, it is not required. If the issue happened on another game, then I would recommend trying to update the drivers. If it shows to be too complicated, let me know, I'll do my best to give you clear instructions on how to do it, on your windows 11 PC.
I love the game! Great atmosphere and the dolls are so cute!! Although I'm not sure if there's something I'm doing wrong or what, but the game is super dark for me? Like I can't see the chair for the photograph part or the boxes to put the dolls in without the flashlight
Ah, I see, you are not doing anything wrong, it's just really likely that the light bouncing is disabled on the low and medium lighting quality
Go to the settings > Graphics > Lighting Quality and set it to High (or Very High). This should enable Lumen (light bouncing) and it will light up the game greatly, without tanking too much performence!
This has already been looked at, and it will be investigated and fixed in the upcoming update.
Thank you for the notification (and positive review) and I hope this helped you with your problem! ^˘^
Thank you! Setting it to very high (and shadows to low) helped a bit! The photo chair is still a bit hard to see, but that can be fixed by just setting my flashlight to where it lights it up
Yeah, an extra light is added in the new version, although I kinda like the darkness of the photo chair, as only the flash lights up the doll's face, I find that ominous, but I understand that it can be hard to place the doll on the chair, when it is pitch black.
Oh, I also encountered a glitch/bug? When I called Clawdia's name the first time, she did what she was supposed to, but somehow went through the glass and ended up behind me. I don't know if this is important to you or not, but i figured you should know about it!
Oh yeah, that happens usually if your frame rate is locked at 30, as the collisions are "faster" then the in-game time. This has been fixed, now it's just part of the huge update that is incoming soon.
I plan on not releasing any patches, unless it is needed.
Thank you so much! Such words always make me so happy! We are going to do our best, so that our upcoming titles and updates can meet everyone's expectations <3
UR GAME IS AMAZING! played it on my stream, me and my viewers had a blast! have a look, i don't think you'll understand much but still :) when the unlimited version will come out? waiting for it!!
Heya! Thank you for the video, I'll check it out! I don't understand the language, but entertainment and laughter is a global language :P. Thank you for playing and for the video! <3
That's the best 5 dollars I've spent.Even feeling ashamed of how much I've paid for this masterpiece. It's clear for me with what amount of passion and love for one's hobby it was created.
Until the very end, it was pretty much fun and terrifying to play at the same time. Because of the absence of any music or ambient, you feel dead-serious about the game. I won't spoil, just say that endings are also pretty interesting. I didn't see that coming!
I just want to say thanks to you - the developer. It's nice that creators like you are still around and create something actually authentic and unique. Keep doing what you're doing!
Thank you for your generous donation! And thank you so so much for your lovely words! It makes me really happy that you've found the game so intriguing from start to finish!! The endings (or mostly the last ending) is a bit of a cliff hanger, or at least it puts out a lot of questions, but they will all be answered and/or hinted at in upcoming titles.
As the head developer (Reyn), I thank YOU, people like you who comment such lovely words brings me so much joy and inspiration. We sure will be doing what we can and we will bring you the quality that you people deserve! A lot of other projects are in the making (update for Play Things - Endless mode included), and I can't wait for all of you people to see what we have been cooking. Thank you again, I wish you great happiness <3
Hey, I just wanted to say how much I appreciate the amazing work you've done on your game. It’s clear how much passion and care went into it, and it really shows.
It’s also awesome to see how open you are to feedback, it means a lot as a player to feel heard. Keep doing what you’re doing. You’ve created something truly special, and I’m excited to see what you come up with next!
Wow, thank you so much! It really means the world to me. I love responding to everyone I can! It's the least I can do to show my appreciation for any type of feedback, suggestions, or questions.
The Burning Eye team and I will try our hardest to bring more quality content, you people deserve it!
Thank you again, really. It brings me so much joy to see people appreciate our work. I'm sure the team is also really happy about your message. I wish you the best, you really brought an ear to ear smile to my face <3
Sorry, I don't fully undestand your question. The game is available on oc, windows OS, for free. You can download it on this page, and skip the donation screen, by hitting "no thanks, take me to the downloads".
The game has no server. There is no database with information, and no multiplayer. There is no need for any login accounts. Just download and play from the executable file.
If I have not answered anything that you wanted me to, please attempt to ask again in a reply with better or more expansive wording.
The game was made in Unreal Engine 5. But it has graphics options, turning it to it's lowest will run even on seriously low end PCs. That said, for an otpimal experience, here are requirements that I have though would work best:
Optimal:
8 - 16+ GB of Ram
Windows 10 64 bit or higher
Quad-core CPU
GPU at least 8gb of VRAM
0,5 GB storage
Minimal:
8 GB of Ram
Windows 10 64 bit
Quad-Core CPU
GPU at least 4gb of VRAM
0,5 GB Storage
If you don't meet the minimal, that does not mean that the game will not run, rather it will run poorly.
The game was tested on common budget setups, thanks to the testing team. And no problems, other than a shortage of frames (20 or under), were reported. These moments happen on really old laptops. Hope this helps!
Hello! You have not done the last test, that is why the game did not let you pass. You kept getting the text "you ha e not completed the sheet", but you seemed to have compeltly ignored it. Maybe your national language is not english? The test that you have forgotten is the physical discomfort. Stab the doll with the scissors.
Sorry for the late reply. The computer's help section shows you the full tutorial or help for all tests and it answers any question you may have about the tests. The judging of good vs bad is up to the player, but there are rules, and you can do it wrong.
I noticed you skipped the tutorial in your video, it also tells you all you need to know to progress, you can re-read it in the PC.
I am sorry that the game failed to intrigue you, I suppose that it is a little slow, but over time, you'll learn your process, and you'll get better at it. The game is relying on paranoia, it's not instantly trying to jump in your face, which I understand is not for everybody :P
Sorry for the lack of non-english (and czech) localization. These two languages are the only ones that I speak, so they were easy to implement. Any other would have to be translated through google or AI. Which we may do, but not for all languages.
Still, thank you for giving it a try, maybe you can give it another chance, it may just surprise you! I wish you a great rest of the day
The problem is the long text. I don't like reading long English texts just to understand a game. I prefer simple instructions like 'do this, do that.' It's not a bad game, just not for me.
Thank you! The endless update is in the works, with currently no planned release date. The team is working hard to bring you the quality experience that you deserve! <3
Thank you! A mobile version is not planned by the team. So it will not be a thing anytime soon. I am sorry to dissapoint, but as the programmer of the game, I have bo experience in apk versions. Until I'll gain some more knowledge, the game will be available exclusively for PC, additionally with a controller support. Sorry to dissapoint, but I hope that you can enjoy the PC version anyhow!
I just watched Insym playing this on YT and I found the game awesome. Can I help get this localized to Portuguese (Brazil) somehow? Let me know, It'd be awesome.
Hey! Thank you for taking such an interest in our game, so much that you're offering help! But I'm going to decline. I understand the larger scale the game could have with more localization, but the team and I are not ready to work with anyone outside of our friend group. In case anything will change in, I'll notify you. Thank you again for taking such a high interest in our game! <3
i cant wait for the endless mode update! i got all 3 main endings (excluding the 1/4 ending (not spoiling)) and here are a few doll types what should be added to the endless mode:
1. dolls with an abnormally high tempature
2. evil dolls that try to imitate neutrally/morally possessed dolls
3. dolls that function like weeping angels
4. dolls that REQUIRE you to hold them to survive
5. dolls that REQUIRE you to turn off the lights to survive
6. multi doll (2-4 dolls) encounters where each doll involved has their own mechanic
7. dolls that REQUIRE you to be close to them for a specified amount of time to survive
8. dolls that REQUIRE you to avoid doing a specific tests to survive (the specific test will be hinted at by the doll document)
9. dolls that REQUIRE you to avoid a specific room (hinted at by flashing lights) before the timer hits 0
10. dolls that REQUIRE you to find them before the timer expires
11. dolls that swap the delivery systems (meaning that Dangerous goes to Ok and OK goes to Dangerous) (hinted at by the red lights below the signs flashing and sparking)
12. and lastly a rare chance for the dangerous dolls from the story mode to show up again
and some new tests that are exclusive to Endless mode (the new tests have a chance to replace one of the original tests):
1. Electronic test (you have a Radio or some other electronic and you must bring them close to the doll and see if strange activity occurs from the device)
2. Owner mention test (you mention the owner of the doll and see if the doll reacts)
3. Paper test (you place a piece of paper near the doll and leave the room for a bit and see if strange activity occurs from it)
4. PC test (the item locator includes the doll and you must use it to see if strange activity occurs)
5. Details test (after you put the doll on the chair in front of the window you must check everything in the test room and hiding room and then leave the room for a little bit then you must come back in and see if anything changed or strange activity occurs)
these are just suggestions and you don't have to do them if you don't want to.
Thank you for your excitement about our project! And dang, that's a lot! Some of which is certainly going in the ideas file! When brainstorming the endless mode with the team, we did think up a lot of new tests, one of which you even specified (The owner call), but we don't want to have too many tests. We are trying to think of a balanced way, to make some tests unnecessary for some dolls / make them faster / have an option to skip them and some ideas are being formed. As for the doll anomalies, any idea goes! So thank you! You can expect credit for the ideas that do end up in the game.
Here is a rough idea of how the endless mode anomalies will work: They are called events. You will have a screen, where you can see all events in the game, but they will be locked and named "???" if you haven't witness the event. The dolls are random, but they have stats, on which they work off of regarding the events they may trigger. Just like in the story mode, there are both ordinary and possessed dolls, but the possessed ones are not always evil. Sometimes they are even nice, playful or down right heroic. Once you have all the events, the game will continue, but the events will repeat. Some events however do have sub-alternation, so that it's not exactly the same every time. Like visuals, sounds and other side aspects of the event can be altered, to drag out the uniqueness of each run. I can't say much about the endless mode, as I don't want to spoil anything until ready (plus it can always be completely scrapped and reworked).
Until then, thank you for your suggestions! They have not gone unnoticed and I appreciate your time!
and i believe that the imitator dolls and the Multi doll encounters and the Test avoidance dolls (and some of my more unique suggestions) will put a unique spin on the Endless game play loop!
I never made a mobile game, but I can imagine this game being pretty easy to port, given it's not very graphics heavy and it's not that long. But I will personally not make a port. I never tried nor wanted to make mobile games, only pc and console. So unfortunately I won't be making a mobile version, or at least not any time soon. Sorry.
This is by far one of the BEST games I have ever found on itchio. Each doll is unique, has their own story, and creates a whole new atmosphere to the game every time a new doll comes down. I was shocked at how many dolls there were, and the story is even fleshed out. I have only gotten one ending so far but will definitely be going back to get the other endings. My ONLY complaint is that some of the volumes could use some tweaking. If I have the volume up enough to hear everything normally, then the jumpscares and screams absolutely DESTROY my ears. Other than that, its great.
Thank you so much for your positive review! Yes, the volume aspect of the jumpscares and overall loud moments has been mentioned quite frequently, and I will level out the audio in the upcoming update! However, since I am leaving my home for a week, it will be up and ready after that time. But till then, the "Other" volume section includes the jumpscares, so I'd recommend turning that down, until the volume mixing will be ready. Sorry about that, I understand the unpleasent feeling this might have brung.
But again, thank you so much for both the positive review about the game and your amazing video! I have not finished it as of writing this, but I have seen your shorts on Play Things! Keep up the great work!
i reached lily, she is WAY TOO LOUD when she catches me. i have the game on 6% master volume and 4% on my volume mixer and it hurts my eyes when she kills me :|
also, how do i get past her? i saw the text mentioning to beat her with the power out but what about when the power is on? i could swear she just walks from the hiding spot to the chair, i tried three times so far and i couldn't handle the volume after.
You can beat Lily by finding a specific hiding spot, look for a door to a room that you have likely never entered. In the room, there is a fridge, a table, etc. But also a little hiding spot, that you can block off.
The beating her with the power off is not yet a concern. To beat her, you need to first hide in the spot, then when she starts patrolling, you need to make it back to the chair. This part is much easier to play with headphones, as Lily's singing helps you with the direction she's heading in.
I am sorry that the jumpscare hurts your eyes. The disclamer states that the game has flashing lights, although most jumpscares do not use flashing lights, but rather zooms and camera shake. I am assuming that you ment to say that it hurts your EARS, which I can totally understand. If your master volume is at 6%, try to also lower the "Other" volume category. This includes the jumpscare sounds.
TL;DR, find a hiding spot that is in the kitchen room, wait for Lily to leave your hiding place, catch the right time and sprint back to the chair!
it was a brainfart LMAO i meant its loud and hurt my ears****
it'll take me a few more attempts to get to the chair on the right time, i have failed miserably three times and once i muster up enough courage to play again i'll try it.
i've been in that hiding spot but i was always leaving at the wrong time i think, she kept catching me
love the gameplay itself with the checking through stuff similarly to papers please ngl it's so fun!
i'll put the other volume category down to 0. it was at 13% so i'll try it at 1% then try 0
btw is she supposed to be able to kill me through the hiding spot door? i opened it to peek and she barely showed up at the door and i closed it on time. well i thought i did but then she shifted through the fully closed door and gave me a heart attack XD
The project is still thriving, and I am SO happy to see that! You are all such a great community here on itch and outside of it too. There have been so many amazing things people have said about this game of ours, and it warms my heart every dang time! There has been very little negative feedback, and most of that is covered with incredibly valid criticism! Recently, we have climbed back up in the popular horror game page, so the game gets a lot more recognition. That is all thanks to you amazing people giving our project a chance, leaving comments and ratings... it has been amazing. The big Play Things update is being worked on and a bunch of new projects are in the works, too! Some of which are much bigger than Play Things, and are even on the verge of completion! I will not however say any specific time for realease, as I want to be precise, and making deadlines is usually not a guarantee. (Especially for a student with a part-time job :P)
It's a dream come true to see so many people download and play our games, and I'll do my very best to continue giving out the content that you people deserve! You are all very lovely, and I wish you all a great life and success! See ya soon!
When endless mode is added, can there be a note pad item we can write on that we can send a doll away with? I love/hate some of the dolls a lot and really wish i could send at least some sort of farewell message
Interesting idea! I see your POV, but if something like this was added (from what I understand, you want a way to write a personal custom note, that will be sent alongside the doll, to be read by the doll or its owner), it would be incredibly difficult to make the notes actually matter in gameplay AND the story. The mode is already planned to have a randomize function, giving different dolls for everyone, which is pretty tough on its own (keeping the same level of entertainment, creepiness, but also uniqueness). If the note would have any output (as in it wouldn't be just a vanity item), I am not sure what it would do. It's easy to implement, but it's hard to figure out the practical uses. I think adding this would only come to use for a small amount of players, and for most, it would be seen as a very "random" idea, since it won't actually do anything other than fill specific players' satisfaction.
What I will say, a lot of people were very into the doll "characters" that we made, which is sweet! People were surprisingly attached to dolls like Tina and Abby. I believe your reason for this idea might come from similar tastes. You are unsatisfied with the "Sending away / Destroying" part, as it didn't really change anything. This will be quite different in the endless mode, but I will not spoil how, and I hope that it will be satisfying enough for people who have become attached to the dolls. Which again, is really nice to see, as the writer of the project <3.
TLDR, it's a neat idea, but I am not sure just how practical it would be for a lot of the player base, unless the team and I find some functions this may do.
Honestly I don't even expect for a "Goodbye message" of some sort to have any practical uses other than knowing or hoping you did something right and wishing them farewells.
But I love you guys for even considering it, please keep up the good work and take care of yourselves.
My name is Chemseddine, founder of Renkon Origin, a fully remote studio specializing in French translation and dubbing of games.
I really like Play Things and the atmosphere you’ve created. If you are considering a French version, I would be happy to assist you with both translation and dubbing.
Wow! Very impressive stuff! You're work surely shows a lot of quality, even in the short trailer!
However, regarding the french localization for Play Things, I am not yet really keen on working with people I don't personally know, partly because of shyness and partly because I am too poor to pay a deserved salary for such work. I'm sorry to say that I will decline your generous offer, but I am honored that you liked our project so much, you offered your assistence with the localization! That is quite insane to me tbh (as in, I was not expecting to get this type of a review in a very good way!)
Thank you for your wishes, simultaneously, I wish you and your studio the best of luck and success! Even though I don't speak french and I am not a professional actor, from what you have presented, you have a lot of talent! Thank you again, and I hope you have a wonderful rest of time!
Thank you very much for your positive feedback. It’s always encouraging to know that our work generates interest, even through a simple trailer.
I fully understand and respect your decision. For my part, my offer to help with localization did not include any request for payment; it was simply motivated by a sincere desire to contribute to this little game.
I wish you much success moving forward and would be happy to connect with you in the future if the opportunity arises.
The game was made in Unreal Engine 5, which allows for Mac Support, but I never released it for other platforms other than Windows. I have no experience with other operating systems, so unfortunately I can't really provide help. I'd suggest watching guides on how to play Unreal Engine Windows games on mac, if there are any! Sorry that I cannot do anything else. We might release the game for more platforms with the upcoming update
You're not alone there, but we might as well just listen to mr Ch. A., who sends us away with a "We will see eachother again soon". Nah but really, the ending answers are lot of questions but it simultaneously opens new ones. This is intended, as the story of Play Things is not finished and the lore of Burning Eye is especially not finished, not even close. There are tons of other titles, some significantly longer then Play Things, that are coming in the future. Sadly no specific time at this point, it's a lot of work. But I love it and I love people like you and the others leaving feedback, even if it is expressing confusion in the plot!
I had the doll disappear after putting it in the place and decided I've had enough for the day. The game is good. It's good that it's scary. I'll finish the game later in a voice call.
This game is amazing! I've gotten so much footage that there was no way for me to put it all in just one video. Expect more coming very soon! And I hope to see more games from you as well!
Of course! As I finish editing the videos I'll be sure to reply to this thread with the other parts rather than leave a new comment each time as to not clog up the comment section so other's may add theirs easier :)
I finally have all 3 parts of the game out (Besides endings 1 and 4, I'll need to go back and finish it on my own time soon!) But regardless I adored playing this game and cannot wait for either the endless mode or for a new game of yours to come out! Bravo!
Yeah, this happens to all indie non-steam games made in Unity and Unreal Engine, Windows does not like executables for a good reason. If a pop up shows, it should allow you to click "More Info" and "Run Anyway".
If you click more info, it will reveal a button that will let you run the game, this message should also only pop once. I am sorry for this, it's a problem all of us indie devs have, but I totally understand why
I really liked their video! Even if they skipped reading the docs, they seem like a very thoughful person, which is nice to see! I am sorry for your upcoming inevitable nightmares >:P :D But thank you so much for your sweet compliment, it means a lot <3
I didn't test with all of the scenarios, but here's a few technical stuff I noticed:
Do not read if you don't want some slight spoilers.
By using Susie Soccer™, it is possible to softlock yourself by lodging her into the wall, or using her to push yourself out of bounds. You can still exit to menu to reset of course.
The bathtub and toilet have a rather blocky hitbox, allowing Susie to chill mid-air as the magician she is.
In Kate's scenario, the window still has collision after being broken.
When using the audio test, you can stand in front of the shelf before it flings. It will not collide with you. However, if you push the camera (after using it) into the shelf's line of fire, it will be launched. It will not respawn if launched out of bounds.
The shelf falling over animation is repeatable if you play the audio test again. Unlike the shelf, broken window animation does not repeat.
During the audio test, the light closest to the shelf will flicker regardless of whether the light switch is on. The light bulb itself will not flicker.
The initial position of the shelf still has collision even if the shelf has already fallen over. However, you can stand at the shelf's ending position if you reset the animation. This may result in a softlock, as you have now done the fusion dance with the shelf.
The head bobbing mechanic doesn't make the most sense when playing the car crash cutscene. You can still see the head bob when Sophia face plants into the ground, despite the cutscene is displayed from a spectator's(?) point of view.
Thank you so much for such a detailed report! Pretty much all of your bug reports have been fixed in the past hour, except for some I deemed way too unnecessary to fix, but about 90% has been done, you'll get credited in the patch notes as a show of graditute! (Unless you specificaly do not want your name mentioned)!
Thank you again for your time and effort of mentioning these mistakes though, must have taken quite some time to write, although, one that I am not a 100% of what you ment is the Photograph not respawning after it gets hit by the shelf. I looked into the code, and nothing indicates this happening, nor did I ever witness it happen, so that is one of the two that I skipped. The other one is the doll getting stuck outside walls, as it is a pretty difficult process to work with physics, but also, it is quite rare for this to happen, as you'd need to specifically INTENTIONALY put objects through walls to make them vanish, and even then, you can simply reload the game, OR use the PC to reset item locations!
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I'm used to horror games. So I foolishly went into this thinking I'd be fine. I was not fine. Genuinely one of the highest quality and most terrifying horror games I've ever played in my life. I had a friend co-commentating with me and I kept getting taken off-guard time and time again. A video of our playtime is going live this week! Look forward to it. And thank you for all your hard word on the game!
Wow, thank you so so much!! I am absolutely looking forward to the stream! Words like yours mean so much more to me than I can describe in words. It keeps me going on this journey that is just at it's start and I profoundly hope, that you guys will continue to enjoy our upcoming titles and updates. Thank you again for your encouraging words, I wish you an amazing life <3
As promised!
one of the best horror games i have ever played in my whole life
Wow, thank you! Considering how many wonderful horror titles there are, that is quite an accomplishment! Thank you so much <3
amazing game and the stories are so intriguing! it is clear to see how much love went into making this game :) unfortunately every time I try to play abby's story she vanishes after the discomfort test and I am unable to progress :( does anyone have any advice for fixing this glitch (I watched a couple of playthroughs and it looks like in everyone else's game she just drops from the chair)?
Thank you so much for your lovely words!!
Ah, I am sorry about that. Here are some ways, that might help:
I hope this helps, again, sorry for the worsened experience, but thank you again for your positive outlook regardless <3
This game was wonderful, really interesting and I loved that there was 4 endings, I might revisit this game in the future to try and get the other endings.
Thank you so much for playing and for your positive review! <3 Imma check the vid out to the end, but thank you again for making it.
Note: Mariah Carey was busy singing some christmas song at the day of recording
I've been a huge fan of this game since version 1.2.1. I had seen that Neco the Sergal had played it and so I bought a copy of the game 138 days ago. I'll eventually play it on my YouTube channel. I just Downloaded the latest version. I'm thrilled to see the game continue to grow and evolve as time goes by! It shows tremendous dedication. Keep up the amazing work and have a great day!!!
That is quite a dedication! Thank you so much for sticking by for such a long time, and I hope that you'll be pleased with the upcoming update! Thank you so much for the positive message <3, I say it all the time, and likely will continue to do so, but it helps a ton with my motivation. So thank you <3
This game was an absolute blast to play! I loved all the different interactions with the dolls, there was a wide variety with how they looked and behaved. I found myself excited to read all of their stories and find out the mysteries surrounding them. There were some dolls that I wasn't sure whether they would be safe or not- it was fun to gather the clues to find out. It was so addicting that I went through 17 dolls on my first play. So happy I tried it out, for a demo this was amazing so far! Can't wait to see what else it has in store :)
Wow! Thank you for such lovely words! I am really glad that you enjoyed the testing aspect of the game! <3
Even though this is not really a demo (more so an early acess), there are indeed a lot of other media to come, including a massive content update for this game!
Thank you again, every positive message and constructive criticism GREATLY helps with the motivation <3
Howdy there! I love the game and the concept, but had to keep restarting because of one bug: When I pick up multiple items, I can't drop or use them ever again. Resetting the items from the computer will get them out of my hands, but then they just don't exist anywhere. Several times, I forgot to drop scissors before picking up the checklist. That meant I couldn't complete that doll since now I couldn't complete the checklist.
Great game overall, though!
Thank you so much!
Oh, now that sounds like the pre-fix bug. All you meed to do is download the 1.2.7.1 (fixed) file (the only file currently available), the bug is fixed there!
Thank you again for a positive review <3
Hİ i couldnt play the game it was super slow and pixelated nothing opened do yall have any suggestions? it was fixed version
Hello! Sorry to hear about your experience, by nothing opened, do you mean after you started a new game?
The game has a low poly style with a pixelated shader, it is suppoused to be pixalated, if it is slow, please try to adjust your settings. Go to settings > Graphics > and put everything to low.
I saw your vid already, and commented on it, to answer, I never blame anybody's specs. There ARE limits, but I should really just optimise more, if possible.
But regarding this, to repeat what I wrote under the video in the comments, I think the game just overloaded, you do have high quality settings, at least in the lighting quality. Try to lower that in the game's settings, before starting. The error message that pops up is unreadable, but I assume it's just overloaded. If possible, please send me the error message, that pops up before the game screen freezes, so I can try and determine the problem more cleary, and, if possible, help you resolve it.
Again, sorry for the trouble
Thanks for your efforts! i really enjoyed watching gameplays. i think problem is my pc because same issue on another same kind game.
No problem! Ok "Fatal error" does not say much :P, but, from what I gathered, it may be outdated graphics drivers. You can go to your windows settings and to your hardware, in there, you should see your GPU (and it's driver). You can try to update it there, if it is not up to date.
This is not just for the game btw, it's good to have your drivers up to date, as you'll have all the new patches and newer games (or engines, that games are made in) rely on PC's to have updateded drivers.
Of course, it is not required. If the issue happened on another game, then I would recommend trying to update the drivers. If it shows to be too complicated, let me know, I'll do my best to give you clear instructions on how to do it, on your windows 11 PC.
This is a GREAT game and a great idea. Enjoyed playing this!
Thank you so much!! <3
I love the game! Great atmosphere and the dolls are so cute!! Although I'm not sure if there's something I'm doing wrong or what, but the game is super dark for me? Like I can't see the chair for the photograph part or the boxes to put the dolls in without the flashlight
Thank you so much! <3
Ah, I see, you are not doing anything wrong, it's just really likely that the light bouncing is disabled on the low and medium lighting quality
Go to the settings > Graphics > Lighting Quality and set it to High (or Very High). This should enable Lumen (light bouncing) and it will light up the game greatly, without tanking too much performence!
This has already been looked at, and it will be investigated and fixed in the upcoming update.
Thank you for the notification (and positive review) and I hope this helped you with your problem! ^˘^
Thank you! Setting it to very high (and shadows to low) helped a bit! The photo chair is still a bit hard to see, but that can be fixed by just setting my flashlight to where it lights it up
Yeah, an extra light is added in the new version, although I kinda like the darkness of the photo chair, as only the flash lights up the doll's face, I find that ominous, but I understand that it can be hard to place the doll on the chair, when it is pitch black.
Thank you again for your report!
Oh, I also encountered a glitch/bug? When I called Clawdia's name the first time, she did what she was supposed to, but somehow went through the glass and ended up behind me. I don't know if this is important to you or not, but i figured you should know about it!
Oh yeah, that happens usually if your frame rate is locked at 30, as the collisions are "faster" then the in-game time. This has been fixed, now it's just part of the huge update that is incoming soon.
I plan on not releasing any patches, unless it is needed.
Thank you for the report though, every bit helps!
I loved this game a lot thank you for making it! I might do a part two and see how much further i get :) here is my video on it.
Thank YOU for playing / recording your playthrough! I'll check it out <3
honestly, game was fantastic. cant wait for more!!
Thank you so much! Such words always make me so happy! We are going to do our best, so that our upcoming titles and updates can meet everyone's expectations <3
Thank you so much! Really cool thubnail btw!
thank you
UR GAME IS AMAZING! played it on my stream, me and my viewers had a blast! have a look, i don't think you'll understand much but still :)
when the unlimited version will come out? waiting for it!!
Heya! Thank you for the video, I'll check it out! I don't understand the language, but entertainment and laughter is a global language :P. Thank you for playing and for the video! <3
That's the best 5 dollars I've spent.
Even feeling ashamed of how much I've paid for this masterpiece. It's clear for me with what amount of passion and love for one's hobby it was created.Until the very end, it was pretty much fun and terrifying to play at the same time. Because of the absence of any music or ambient, you feel dead-serious about the game. I won't spoil, just say that endings are also pretty interesting. I didn't see that coming!
I just want to say thanks to you - the developer. It's nice that creators like you are still around and create something actually authentic and unique. Keep doing what you're doing!
Thank you for your generous donation! And thank you so so much for your lovely words! It makes me really happy that you've found the game so intriguing from start to finish!! The endings (or mostly the last ending) is a bit of a cliff hanger, or at least it puts out a lot of questions, but they will all be answered and/or hinted at in upcoming titles.
As the head developer (Reyn), I thank YOU, people like you who comment such lovely words brings me so much joy and inspiration. We sure will be doing what we can and we will bring you the quality that you people deserve! A lot of other projects are in the making (update for Play Things - Endless mode included), and I can't wait for all of you people to see what we have been cooking. Thank you again, I wish you great happiness <3
Hey, I just wanted to say how much I appreciate the amazing work you've done on your game. It’s clear how much passion and care went into it, and it really shows.
It’s also awesome to see how open you are to feedback, it means a lot as a player to feel heard. Keep doing what you’re doing. You’ve created something truly special, and I’m excited to see what you come up with next!
Wow, thank you so much! It really means the world to me. I love responding to everyone I can! It's the least I can do to show my appreciation for any type of feedback, suggestions, or questions.
The Burning Eye team and I will try our hardest to bring more quality content, you people deserve it!
Thank you again, really. It brings me so much joy to see people appreciate our work. I'm sure the team is also really happy about your message. I wish you the best, you really brought an ear to ear smile to my face <3
Sorry, I don't fully undestand your question. The game is available on oc, windows OS, for free. You can download it on this page, and skip the donation screen, by hitting "no thanks, take me to the downloads".
The game has no server. There is no database with information, and no multiplayer. There is no need for any login accounts. Just download and play from the executable file.
If I have not answered anything that you wanted me to, please attempt to ask again in a reply with better or more expansive wording.
what are the system requirements for the game?
The game was made in Unreal Engine 5. But it has graphics options, turning it to it's lowest will run even on seriously low end PCs. That said, for an otpimal experience, here are requirements that I have though would work best:
Optimal:
Minimal:
If you don't meet the minimal, that does not mean that the game will not run, rather it will run poorly.
The game was tested on common budget setups, thanks to the testing team. And no problems, other than a shortage of frames (20 or under), were reported. These moments happen on really old laptops. Hope this helps!
Hello! You have not done the last test, that is why the game did not let you pass. You kept getting the text "you ha e not completed the sheet", but you seemed to have compeltly ignored it. Maybe your national language is not english? The test that you have forgotten is the physical discomfort. Stab the doll with the scissors.
You must clearly show the to-do list on the screen, or someone like me (an idiot) won’t be able to find what to do. I'm Turkish.
Sorry for the late reply. The computer's help section shows you the full tutorial or help for all tests and it answers any question you may have about the tests. The judging of good vs bad is up to the player, but there are rules, and you can do it wrong.
I noticed you skipped the tutorial in your video, it also tells you all you need to know to progress, you can re-read it in the PC.
I am sorry that the game failed to intrigue you, I suppose that it is a little slow, but over time, you'll learn your process, and you'll get better at it. The game is relying on paranoia, it's not instantly trying to jump in your face, which I understand is not for everybody :P
Sorry for the lack of non-english (and czech) localization. These two languages are the only ones that I speak, so they were easy to implement. Any other would have to be translated through google or AI. Which we may do, but not for all languages.
Still, thank you for giving it a try, maybe you can give it another chance, it may just surprise you! I wish you a great rest of the day
The problem is the long text. I don't like reading long English texts just to understand a game. I prefer simple instructions like 'do this, do that.' It's not a bad game, just not for me.
I understand. Still, thank you for giving it a shot!
Thank you! And thank you again for the video, I'll check it out!
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wait for updates nice game dev
Thank you! The endless update is in the works, with currently no planned release date. The team is working hard to bring you the quality experience that you deserve! <3
Opravdu hodně dobrá hra ale dost mě zajímá co je to za engine prosím ?
Moc ti děkuji! Engine je Unreal Engine 5.5. Na modely blender, textury photoshop, audacity sound design, fl studio hudba, google docs script!
good game mate wait for apk vers
Thank you! A mobile version is not planned by the team. So it will not be a thing anytime soon. I am sorry to dissapoint, but as the programmer of the game, I have bo experience in apk versions. Until I'll gain some more knowledge, the game will be available exclusively for PC, additionally with a controller support. Sorry to dissapoint, but I hope that you can enjoy the PC version anyhow!
I just watched Insym playing this on YT and I found the game awesome. Can I help get this localized to Portuguese (Brazil) somehow? Let me know, It'd be awesome.
Hey! Thank you for taking such an interest in our game, so much that you're offering help! But I'm going to decline. I understand the larger scale the game could have with more localization, but the team and I are not ready to work with anyone outside of our friend group. In case anything will change in, I'll notify you. Thank you again for taking such a high interest in our game! <3
All good, I completely understand. If anything changes, just reach out to me. Wish you all success with your games!
Awesome game! I can't believe how much work you guys put into the backstories and making the dolls each have their own personalities!
Thank you! And thank you for the video. I appreciate your liking towards our little stories. It means a lot <3
i cant wait for the endless mode update! i got all 3 main endings (excluding the 1/4 ending (not spoiling)) and here are a few doll types what should be added to the endless mode:
1. dolls with an abnormally high tempature
2. evil dolls that try to imitate neutrally/morally possessed dolls
3. dolls that function like weeping angels
4. dolls that REQUIRE you to hold them to survive
5. dolls that REQUIRE you to turn off the lights to survive
6. multi doll (2-4 dolls) encounters where each doll involved has their own mechanic
7. dolls that REQUIRE you to be close to them for a specified amount of time to survive
8. dolls that REQUIRE you to avoid doing a specific tests to survive (the specific test will be hinted at by the doll document)
9. dolls that REQUIRE you to avoid a specific room (hinted at by flashing lights) before the timer hits 0
10. dolls that REQUIRE you to find them before the timer expires
11. dolls that swap the delivery systems (meaning that Dangerous goes to Ok and OK goes to Dangerous) (hinted at by the red lights below the signs flashing and sparking)
12. and lastly a rare chance for the dangerous dolls from the story mode to show up again
and some new tests that are exclusive to Endless mode (the new tests have a chance to replace one of the original tests):
1. Electronic test (you have a Radio or some other electronic and you must bring them close to the doll and see if strange activity occurs from the device)
2. Owner mention test (you mention the owner of the doll and see if the doll reacts)
3. Paper test (you place a piece of paper near the doll and leave the room for a bit and see if strange activity occurs from it)
4. PC test (the item locator includes the doll and you must use it to see if strange activity occurs)
5. Details test (after you put the doll on the chair in front of the window you must check everything in the test room and hiding room and then leave the room for a little bit then you must come back in and see if anything changed or strange activity occurs)
these are just suggestions and you don't have to do them if you don't want to.
Thank you for your excitement about our project! And dang, that's a lot! Some of which is certainly going in the ideas file! When brainstorming the endless mode with the team, we did think up a lot of new tests, one of which you even specified (The owner call), but we don't want to have too many tests. We are trying to think of a balanced way, to make some tests unnecessary for some dolls / make them faster / have an option to skip them and some ideas are being formed. As for the doll anomalies, any idea goes! So thank you! You can expect credit for the ideas that do end up in the game.
Here is a rough idea of how the endless mode anomalies will work: They are called events. You will have a screen, where you can see all events in the game, but they will be locked and named "???" if you haven't witness the event. The dolls are random, but they have stats, on which they work off of regarding the events they may trigger. Just like in the story mode, there are both ordinary and possessed dolls, but the possessed ones are not always evil. Sometimes they are even nice, playful or down right heroic. Once you have all the events, the game will continue, but the events will repeat. Some events however do have sub-alternation, so that it's not exactly the same every time. Like visuals, sounds and other side aspects of the event can be altered, to drag out the uniqueness of each run. I can't say much about the endless mode, as I don't want to spoil anything until ready (plus it can always be completely scrapped and reworked).
Until then, thank you for your suggestions! They have not gone unnoticed and I appreciate your time!
and i believe that the imitator dolls and the Multi doll encounters and the Test avoidance dolls (and some of my more unique suggestions) will put a unique spin on the Endless game play loop!
I wish this would be on mobile too :(
I never made a mobile game, but I can imagine this game being pretty easy to port, given it's not very graphics heavy and it's not that long. But I will personally not make a port. I never tried nor wanted to make mobile games, only pc and console. So unfortunately I won't be making a mobile version, or at least not any time soon. Sorry.
This is by far one of the BEST games I have ever found on itchio. Each doll is unique, has their own story, and creates a whole new atmosphere to the game every time a new doll comes down. I was shocked at how many dolls there were, and the story is even fleshed out. I have only gotten one ending so far but will definitely be going back to get the other endings. My ONLY complaint is that some of the volumes could use some tweaking. If I have the volume up enough to hear everything normally, then the jumpscares and screams absolutely DESTROY my ears. Other than that, its great.
Thank you so much for your positive review! Yes, the volume aspect of the jumpscares and overall loud moments has been mentioned quite frequently, and I will level out the audio in the upcoming update! However, since I am leaving my home for a week, it will be up and ready after that time. But till then, the "Other" volume section includes the jumpscares, so I'd recommend turning that down, until the volume mixing will be ready. Sorry about that, I understand the unpleasent feeling this might have brung.
But again, thank you so much for both the positive review about the game and your amazing video! I have not finished it as of writing this, but I have seen your shorts on Play Things! Keep up the great work!
i reached lily, she is WAY TOO LOUD when she catches me. i have the game on 6% master volume and 4% on my volume mixer and it hurts my eyes when she kills me :|
also, how do i get past her? i saw the text mentioning to beat her with the power out but what about when the power is on? i could swear she just walks from the hiding spot to the chair, i tried three times so far and i couldn't handle the volume after.
You can beat Lily by finding a specific hiding spot, look for a door to a room that you have likely never entered. In the room, there is a fridge, a table, etc. But also a little hiding spot, that you can block off.
The beating her with the power off is not yet a concern. To beat her, you need to first hide in the spot, then when she starts patrolling, you need to make it back to the chair. This part is much easier to play with headphones, as Lily's singing helps you with the direction she's heading in.
I am sorry that the jumpscare hurts your eyes. The disclamer states that the game has flashing lights, although most jumpscares do not use flashing lights, but rather zooms and camera shake. I am assuming that you ment to say that it hurts your EARS, which I can totally understand. If your master volume is at 6%, try to also lower the "Other" volume category. This includes the jumpscare sounds.
TL;DR, find a hiding spot that is in the kitchen room, wait for Lily to leave your hiding place, catch the right time and sprint back to the chair!
it was a brainfart LMAO i meant its loud and hurt my ears****
it'll take me a few more attempts to get to the chair on the right time, i have failed miserably three times and once i muster up enough courage to play again i'll try it.
i've been in that hiding spot but i was always leaving at the wrong time i think, she kept catching me
love the gameplay itself with the checking through stuff similarly to papers please ngl it's so fun!
i'll put the other volume category down to 0. it was at 13% so i'll try it at 1% then try 0
btw is she supposed to be able to kill me through the hiding spot door? i opened it to peek and she barely showed up at the door and i closed it on time. well i thought i did but then she shifted through the fully closed door and gave me a heart attack XD
We have reached 10k Downloads!
Thank you all so much!
The project is still thriving, and I am SO happy to see that! You are all such a great community here on itch and outside of it too. There have been so many amazing things people have said about this game of ours, and it warms my heart every dang time! There has been very little negative feedback, and most of that is covered with incredibly valid criticism! Recently, we have climbed back up in the popular horror game page, so the game gets a lot more recognition. That is all thanks to you amazing people giving our project a chance, leaving comments and ratings... it has been amazing. The big Play Things update is being worked on and a bunch of new projects are in the works, too! Some of which are much bigger than Play Things, and are even on the verge of completion! I will not however say any specific time for realease, as I want to be precise, and making deadlines is usually not a guarantee. (Especially for a student with a part-time job :P)
It's a dream come true to see so many people download and play our games, and I'll do my very best to continue giving out the content that you people deserve! You are all very lovely, and I wish you all a great life and success! See ya soon!
When endless mode is added, can there be a note pad item we can write on that we can send a doll away with? I love/hate some of the dolls a lot and really wish i could send at least some sort of farewell message
Interesting idea! I see your POV, but if something like this was added (from what I understand, you want a way to write a personal custom note, that will be sent alongside the doll, to be read by the doll or its owner), it would be incredibly difficult to make the notes actually matter in gameplay AND the story. The mode is already planned to have a randomize function, giving different dolls for everyone, which is pretty tough on its own (keeping the same level of entertainment, creepiness, but also uniqueness). If the note would have any output (as in it wouldn't be just a vanity item), I am not sure what it would do. It's easy to implement, but it's hard to figure out the practical uses. I think adding this would only come to use for a small amount of players, and for most, it would be seen as a very "random" idea, since it won't actually do anything other than fill specific players' satisfaction.
What I will say, a lot of people were very into the doll "characters" that we made, which is sweet! People were surprisingly attached to dolls like Tina and Abby. I believe your reason for this idea might come from similar tastes. You are unsatisfied with the "Sending away / Destroying" part, as it didn't really change anything. This will be quite different in the endless mode, but I will not spoil how, and I hope that it will be satisfying enough for people who have become attached to the dolls. Which again, is really nice to see, as the writer of the project <3.
TLDR, it's a neat idea, but I am not sure just how practical it would be for a lot of the player base, unless the team and I find some functions this may do.
Honestly I don't even expect for a "Goodbye message" of some sort to have any practical uses other than knowing or hoping you did something right and wishing them farewells.
But I love you guys for even considering it, please keep up the good work and take care of yourselves.
Hello,
My name is Chemseddine, founder of Renkon Origin, a fully remote studio specializing in French translation and dubbing of games.
I really like Play Things and the atmosphere you’ve created. If you are considering a French version, I would be happy to assist you with both translation and dubbing.
Here is an example of our recent work:
Feel free to contact me if you’re interested.
Best wishes for your next project!
Chemseddine
Wow! Very impressive stuff! You're work surely shows a lot of quality, even in the short trailer!
However, regarding the french localization for Play Things, I am not yet really keen on working with people I don't personally know, partly because of shyness and partly because I am too poor to pay a deserved salary for such work. I'm sorry to say that I will decline your generous offer, but I am honored that you liked our project so much, you offered your assistence with the localization! That is quite insane to me tbh (as in, I was not expecting to get this type of a review in a very good way!)
Thank you for your wishes, simultaneously, I wish you and your studio the best of luck and success! Even though I don't speak french and I am not a professional actor, from what you have presented, you have a lot of talent! Thank you again, and I hope you have a wonderful rest of time!
Thank you very much for your positive feedback. It’s always encouraging to know that our work generates interest, even through a simple trailer.
I fully understand and respect your decision. For my part, my offer to help with localization did not include any request for payment; it was simply motivated by a sincere desire to contribute to this little game.
I wish you much success moving forward and would be happy to connect with you in the future if the opportunity arises.
I've seen people with Macs play this game, but I haven't figured out how they made it work :-( Any help would be appreciated!
The game was made in Unreal Engine 5, which allows for Mac Support, but I never released it for other platforms other than Windows. I have no experience with other operating systems, so unfortunately I can't really provide help. I'd suggest watching guides on how to play Unreal Engine Windows games on mac, if there are any! Sorry that I cannot do anything else. We might release the game for more platforms with the upcoming update
I love this game! It's just perfect! Hope to see more content, keep up dev!
Thank you so much! I will certainly try my best to keep players intrigued in our titles! It's very nice to hear these words, so thank you again <3
I still don't get the 4th ending..
You're not alone there, but we might as well just listen to mr Ch. A., who sends us away with a "We will see eachother again soon". Nah but really, the ending answers are lot of questions but it simultaneously opens new ones. This is intended, as the story of Play Things is not finished and the lore of Burning Eye is especially not finished, not even close. There are tons of other titles, some significantly longer then Play Things, that are coming in the future. Sadly no specific time at this point, it's a lot of work. But I love it and I love people like you and the others leaving feedback, even if it is expressing confusion in the plot!
I had the doll disappear after putting it in the place and decided I've had enough for the day. The game is good. It's good that it's scary. I'll finish the game later in a voice call.
Some dolls do like to play the vanish card :3, Thank you for the positive review! I hope you'll enjoy the rest of your playthrough
just wait until you meet the other dolls :')
This game is amazing! I've gotten so much footage that there was no way for me to put it all in just one video. Expect more coming very soon! And I hope to see more games from you as well!
Thank you so much! Imma be sure to check it out, and thank you for the nice comments <3
Of course! As I finish editing the videos I'll be sure to reply to this thread with the other parts rather than leave a new comment each time as to not clog up the comment section so other's may add theirs easier :)
Very thoughtful! I'll be happy to read your upcoming reviews! ^˘^
New video is up!
I finally have all 3 parts of the game out (Besides endings 1 and 4, I'll need to go back and finish it on my own time soon!) But regardless I adored playing this game and cannot wait for either the endless mode or for a new game of yours to come out! Bravo!
Hey I want to play the game but when I want to launch it my PC prevents it and flags it as a dangerous file.
Yeah, this happens to all indie non-steam games made in Unity and Unreal Engine, Windows does not like executables for a good reason. If a pop up shows, it should allow you to click "More Info" and "Run Anyway".
If you click more info, it will reveal a button that will let you run the game, this message should also only pop once. I am sorry for this, it's a problem all of us indie devs have, but I totally understand why
The moment I saw DieDevDie's video on my Youtube recommendations I just knew I had to play it myself before watching him play.
Regrettably, I will most likely have nightmares for the rest of the week, but that aside, this is an absolute banger of a game, really well made
I really liked their video! Even if they skipped reading the docs, they seem like a very thoughful person, which is nice to see! I am sorry for your upcoming inevitable nightmares >:P :D But thank you so much for your sweet compliment, it means a lot <3
I didn't test with all of the scenarios, but here's a few technical stuff I noticed:
Do not read if you don't want some slight spoilers.
By using Susie Soccer™, it is possible to softlock yourself by lodging her into the wall, or using her to push yourself out of bounds. You can still exit to menu to reset of course.
The bathtub and toilet have a rather blocky hitbox, allowing Susie to chill mid-air as the magician she is.
In Kate's scenario, the window still has collision after being broken.
When using the audio test, you can stand in front of the shelf before it flings. It will not collide with you. However, if you push the camera (after using it) into the shelf's line of fire, it will be launched. It will not respawn if launched out of bounds.
The shelf falling over animation is repeatable if you play the audio test again. Unlike the shelf, broken window animation does not repeat.
During the audio test, the light closest to the shelf will flicker regardless of whether the light switch is on. The light bulb itself will not flicker.
The initial position of the shelf still has collision even if the shelf has already fallen over. However, you can stand at the shelf's ending position if you reset the animation. This may result in a softlock, as you have now done the fusion dance with the shelf.
The head bobbing mechanic doesn't make the most sense when playing the car crash cutscene. You can still see the head bob when Sophia face plants into the ground, despite the cutscene is displayed from a spectator's(?) point of view.
Thank you so much for such a detailed report! Pretty much all of your bug reports have been fixed in the past hour, except for some I deemed way too unnecessary to fix, but about 90% has been done, you'll get credited in the patch notes as a show of graditute! (Unless you specificaly do not want your name mentioned)!
Thank you again for your time and effort of mentioning these mistakes though, must have taken quite some time to write, although, one that I am not a 100% of what you ment is the Photograph not respawning after it gets hit by the shelf. I looked into the code, and nothing indicates this happening, nor did I ever witness it happen, so that is one of the two that I skipped. The other one is the doll getting stuck outside walls, as it is a pretty difficult process to work with physics, but also, it is quite rare for this to happen, as you'd need to specifically INTENTIONALY put objects through walls to make them vanish, and even then, you can simply reload the game, OR use the PC to reset item locations!